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Acts 9–28 · 14 Episodes · ~2½ Hours of Study
Guide Paul through one episode by choosing paths and answering every comprehension check.
First time?
.Fourteen episodes follow Paul from the Damascus road to a Roman prison cell.
Follows the book of Acts. Some “what if” choices are used as counter-examples that snap back to canon.
Curious how this content is framed? Read our curriculum approach →
Acts 9–28 is the hinge of the New Testament — the story of how a small, persecuted movement in Judea reached the whole Mediterranean world within a generation. Paul's journeys aren't a footnote to his letters; they're the road that produced them. Several of his New Testament letters were written from the very cities and prison cells this game visits. Tracing the actual roads — Antioch to Iconium to Lystra, Troas to Philippi to Corinth — lets history, geography, and Scripture come together as one connected story instead of three separate subjects.
It rewards a thinking reader. Every episode raises a real question: why the same Lystra crowd that hails Paul as a god one moment is stoning him the next. What does it cost to keep preaching after being run out of city after city? Working through Paul's choices under real pressure is practice in forming judgment, not just following a plot — a habit worth building long before it matters in an essay.
We don't skip the hard parts. Acts records real imprisonment, a shipwreck, and city riots, and the game presents them plainly rather than glossing over them. Each episode keeps the NKJV text, a memory verse, and the Greek behind key words at the center, so a student meets the real book of Acts — not a tidied-up version of it.
Fourteen episodes, Acts 9–28 — start with Episode 1 above, or jump back in with the episode list.